Up and Running

So I now have both blogs up and running. My other one http://www.breakingthenorm.wordpress.com is finally up. I need to do some modifications to it but i’m working on learning how to do just that. In the mean time there is nothing stopping me from writing, right? So… that brings me to Kingdoms of Amalur.

On a scale of 1 – 10 I give the game around a 7 give or take.

The story of the game takes you to a vast world where you are the chosen one who has no “fate”… This happens because you are the first to be brought back from the dead… The game was beautifully done and the world is vast and well detailed. Now, how can I put this… Like every other recent action RPG to come out – the game is quest oriented. This is fine – quests are a great way to build a game. But game makers need to realize that there needs to be a story to support it. You’re so busy grinding out quests these days that you lose track of the actual goal.

This brings me back to the term “fate”. Every character in the game knows their fate. Meaning, they know when they will die! Unless, you intervene… This means you can essentially change your own fate and the fate of those around you. I could go into more detail about its pointless… your never really in a position to change anybody’s fate. Sure you help some people finish a quest or two they were set to fail.. but you pretty much do that no matter what. You never really determine whether or not a character should live or die. Unless you, yourself, go aggro on them. This leads to my next issue – Havok Games had a prime opportunity to build a solid story for this game and failed. You don’t feel an attachment to any of the characters in the game. Even the main character, whom you play as the entire time, is just a character. I unfortunately couldn’t careless about any off the side characters in the game let alone my own (that’s just my opinion).

But the game still had its fun aspects – the fights were generally a good time. My issue was the difficulty… meaning there wasn’t any. I started and finished the game on the hardest difficulty. The only time I ever had an issue was when caster’s were present. They were even necessarily difficult – more of an annoyance than anything. Since anything you were doing was so easily broken by a spell. If you came up on 3 casters they essentially could keep knocking you around until you died. But luckily fate would stop them 🙂 … My one other issue was the final boss. Which was an absolute joke. Usually when you build up to the end of a game you would think the final boss would be some what difficult. Not in this case… My character pretty much ended him in the first to sections and he had to back track the next too in straight steps. It’s bad when I finish a game and am left with the feeling of “that’s it?”. The final boss should be the most difficult in any of these situations. I was disappointed 😦 … Anyway, I’m going to stop it here because I could rant on about the disappointment but it’s pointless. I’m sure most would agree on that. There are some details I left out about the game but I covered most of the actual issues I experienced. Let me know if you have any thoughts on the issue.

PS: sorry for any grammatical errors on this one. I’m half asleep 🙂